Open Android Studio, Choose - open an existing Android Studio project and scroll to …\Unreal Projects\MyProject\Intermediate\Android\APK\Gradle, click “OK” and it will attempt to sync the project. Note that despite they say in video the file size will get smaller up to 35%, in my case this was not true at all, for example a multi version 64 bit was 100mb and the AppBundle was then 98.8mb, for ETC1 64bit version was 66.1mb and the App Bundle was 64.8mb… of course considering both versions are supposed to be packaged into the same file then yes looking it that way it is smaller, but download size for user is more or less the same… Package your project in the desired format (multi, ETC1, ATC…). I did this because I’m not sure which files Android Studio will use to make the bundle, and so I did this to make sure I know which version I will put into the bundle (probably latest build). Install Android Studio! Download Android Studio and SDK tools | Android Developersģ.I’m not sure if this is necessary but I deleted any previously packaged files in …\Unreal Projects\MyProject\Binaries\Android (or simply delete the Binaries folder). ( btw you can delete the intermediate folder if you have issues (only folders you “should not” delete are Config, Content, Source, and of course the “MyProject.uproject” file, everything else can be recompiled).)įor those of you who know UE4 from before and are familiar with packaging for Android, and just want to update your project asap, this is a quick TO-DO list to make Android App Bundle from your UE4 project:Ĭheck project settings -Android, make sure you check to export 64 bit version (arm64), don’t uncheck armv7 as you still need 32bit version, App Bundle will merge both into one. I also looked at your video OnjigoOrigins, really nice you recorded this for everyone! Seems everything got uploaded and should be working! Hey, I updated my game as well with Android App Bundle.
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